Making any change to this extra, unused texture will have no effect on your product. This can be very helpful but sometimes confusing:įor example: if your new product has a mesh that only defines two material IDs but the parent product’s mesh has defined three material IDs, that third material ID will always be shown in the Mesh tab, but not on your actual product. Whichever assets you do not change will show up in your new product, and will be visible in the Editor. When creating your new product, you may not need to change each of these areas遥ou may only want to change a texture of a product, or the mesh and texture but leave the body part ID. Create Mode will show you all of these assets葉he “inherited truth” of a product. Inherited AssetsĪ new product contains all its parent product’s assets, such as meshes, textures, body part IDs, etc. If you don’t use this information, you can minimize this panel. The information in this panel describes how many polygons and vertices in the mesh are associated with this particular material ID. Submesh info – The top panel in any material is the submesh info panel. Supported file types – The assets that a material can accept are. When there are lots of materials, you can use the scroll bar or up/down arrow keys to browse through and select them. To switch between materials, just click on their preview in the right hand nav. If you make no changes, your product will display the parent product’s texture assets. XMF asset, the Editor simply shows those for reference. This project is licensed under the MIT License - see the LICENSE.If the product you’re deriving from already defines assets for materials in your new. cfl extension and use this tool to convert it to a CHKN file. The number at the end seems to be the revision number, so you may want to check if numbers higher than 1 work as well and get the highest revision you can.Īfter, simply save the downloaded file with a. This can be accomplished by running the product ID through the url is the ID of the product you with to retrieve. The signifiance of this is, that due to what I can only call a CDN exploit, you can download the CFL for ANY product in the shop! Testing is currently being written, although the program itself is quite simple. $ cfl-converter -input product.cfl,chair.cfl P, -products List of Product IDs to retrieve and convert.
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